Uncategorized22 Sep 2007 08:31 pm
Firefox 3 to support drawing text
Firefox 3 will provide these unstandardized, experimental methods:
mozDrawText();
mozMeasureText();
mozPathText();
mozTextAlongPath();
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Chronicling the development of CanvasPaint from a proof-of-concept tech demo into a useful, social online tool.
Firefox 3 to support drawing text
Firefox 3 will provide these unstandardized, experimental methods:
mozDrawText();
mozMeasureText();
mozPathText();
mozTextAlongPath();
September 25th, 2007 at 23:1
Hi,
I love your project.
I wonder if it`s possible to paint an image point by point from a string. Not just using data:uri.
How can I find out what is the memory consumption of a pixel in a canvas?
If I`ll try to paint a whole image point by point will it consume tremendous amount of memory?
Will IE consume the same resources as FF when using google lib to allow canvas in IE?
Thanks
October 9th, 2007 at 20:1
Somebody is working on supporting canvas in IE. Take a look, this could be quite good: http://me.eae.net/archive/2005/12/29/canvas-in-ie/
Enjoy.
December 17th, 2007 at 19:0
Ravi, you’re about 2 years late to the party. The method described in that article forms the basis of Google’s IE canvas hack, and it sucks in terms of performance.
On another note.
I’d still like it if this blog would post the sample code for his Gecko flood fill implementation.
I simply cannot believe that Opera’s “write a pixel at a time” is a better strategy than Gecko’s which can operate on integer arrays, then write to canvas all at once.